Posts

v2022.11.11

 New features Chore or task execution Baby will retrieve or deliver objects from/to arbitrary locations if compliance and energy are at nominal levels. Baby will also make use of developed linguistic skills to carry out request if help is needed. Extended calisthenic exercise Baby can now run up to 100m, or 30 circles around the center of the house without stopping. Bear in mind baby is easily distracted by greeting everyone on each cycle and may take wide sweeping turns without looking leading to collisions. Maintain vigilance while engaged in this activity. Baby will sweat and then pass out, but seems to enjoy the activity. Singing Baby now sings, and can cover more than 5 songs. Remixes of various songs may occur, as well as mixed transitions. Self-sufficiency for amusement Baby will now employ various routines to alleviate boredom, automatically. Pretending Baby will engage in pretending various familiar scenarios, including mountain climbing, shark attack, airplane, finding sh...

v2022.6.23

Known Bugs High-chair compatibility: due to an upstream dependency issue this behavior is broken with Stokke high-chairs with no timeline for being addressed. Other high-chairs may work for a limited amount of time, but we don't recommend deploying such arrangements to production. Face smacking: Baby may now occasionally absolutely mess up your face for no reason other than prolonged eye-contact. Baby will attempt to recite the alphabet but get stuck on the letter C, often preferring to repeat C until G, then T U V. All letters will be identified as "letters" or just "C." Baby will make requests for changes in elevation using the command "up, down." Baby does not distinguish which direction it wants to go (up or down), instead using the command as a toggle. Fixed Bugs  Temperature was being registered as a magnitude (often just "cold"). Has been corrected to indicate both hot and cold. Finer degrees of registration, ie. warm, cool are being d...

v22.4.7

Wow release 22.4, feels like time is sprinting by. This update is primarily to pave the way for future module installations and activations for natural language processing (NLP) and advanced intention execution (aka willfulness). As a result of this preparation work and the transitory nature of this release, it's not exactly our most stable version. We're sort of... testing in production. Major highlights: Stacking will continue to be a number one pastime, baby will now utilize increased strength and balancing skills to stack higher and with more massive objects. Note preliminary integration tests have shown that toes and other extremities are at risk of moderate damage as a result of this feature. Use caution! Preliminary versions of our NLP and spoken dialog systems (SDS) modules have been loaded with promising results. Baby now understands a large set of basic commands. Baby is also to a limited extent capable of understanding sequential commands or requests. The free will k...

v1.6.1

 First off apologies to everyone for the extended outages over the weekend. The usual 1-2hr downtime had to be extended to 3-4hrs due to the size of the updates, but we're very happy to report some exciting bug fixes and new features! Fixes: Stroller timeout has been increased from 3s to 25m. We know this was a big issue for lots of different activities so we're very excited to see this fix finally released! High-chairs acceptance rate has been doubled, now high-chairs will be accepted by baby 2x as often. Unfortunately we couldn't completely fix high-chair compatibility yet. Gentle mode now more reliably activates with parental units, and the failsafe command for activation actually works. Baby's musculature will enter a low-force mode which is better suited for interaction with faces. New features: New stacking activity now available. Baby will now randomly stack items in ascending or random order and attempt to balance objects. Baby will seek approval and encourageme...